Tuesday, September 29, 2009

Composition Page



This is my composition combining some key images from this semester. It was definitely a learning experience while trying to format and print this properly. I think I have room to improve but this isn't bad for a first attempt.

Wednesday, September 23, 2009


In this version, I combined lots of shading with the dodge and burn tools with shading from a filter-render-lighting effect tool. I also worked on filling in the grass and tree scenery in the window to make it look more life-like. Finally, I changed the walls to green and the ceiling to a yellowish tan which opened up the room a bit.

In this version I really focused on the shadows in the space I darkened all of the areas I thought were in shade with the burn tool and I lightened all of the highlights with the dodge tool. This really enhanced the depth of the drawing.

In this version, I decided to alter the color of my furniture. I changed the couch from brown to green, and the dining chairs from green to a red-purple. The small chair in the living room went from white to gray. Check out the original image below to see the differences between these three and where I began.

Monday, September 21, 2009

Get Loose


Here's my newest rendering... I'm actually very pleased with it. I spent a lot of time on this one trying to work in the style of Drpic and I think it turned out well.

Thursday, September 17, 2009

Ready set render



This is what I consider to be my best rendering of the three we have just completed, followed by Maud Gatewood's painting that inspired my color pallet. My first attempt definitely was a big warm up in remembering skills I have learned last semester. While I did draw a lot over the summer, I did not do too much in the way of rendering with markers. I am looking forward to trying to do better and come up with a more professional image in the next assignment. Practice makes perfect!

3D Models



So this is the model of my space we've been working on so far this semester. I think the model looks fairly decent and is a close representation of what I have drawn on paper. I am starting to figure out how to work faster in the sketchup software, I still feel a bit behind the curve. While making models in sketchup does take me a while, there is no question about how much time it save when I can print an image, and then trace the borderlinves to create renderings as we are doing now.